![]() ![]() Thirdly: it’s way too easy to accidentally jump off a bubble into an enemy and to your doom. It’s hard to describe how annoying this is without experiencing it yourself. Secondly: Classic Bubble Bobble still suffers from a lack of screen real estate and therefore blundering into enemies (you can’t see off screen) happens all the time, and it feels unfair. It’s maybe worth pointing out that Game Boy developers would often strobe sprites on and off, so it gave the impression of them being transparent, and also so that they could circumnavigate sprite limits and associated sprite tearing, but I think the technique is headache-inducing and unnecessary. ![]() ![]() It’s arguably worse…įirstly: Classic Bubble Bobble still has those damn strobing bubbles, which are annoying. Is the Game Boy Color conversion of Bubble Bobble better than the awful Game Boy version? In a word: no.
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